Thursday, November 27, 2008

3D Graphics

Anything related to the creation of 3D graphics. Covers things like creating 3D content using programs like 3D Studio Max, Blender and Maya, or techniques such as mesh modeling or NURBS. Also covers Realtime rendering, or production rendering. Discuss OpenGL and DirectX, or raytracing, acceleration structures, photon mapping, or radiosity.

No comments: